A Product Designer with Visual Design background;

Previously worked at design agencies in New York: Area 17, Once-Future and Hudson Wilder   

Selected work, 2D, 3D





Grass-hopper




2022


Maya
Adobe

This project is my introduction to 3D modelling, learning details about skeletons, UV maps, materials, lights, etc about how to build a complete scene. I tried to create my own story for the grasshopper, so bring some interesting perspective into this learning process of 3d journey. 










“photoshoot”


With the real life environment, placing the grasshopper into it and giving it a interesting position. Hide and seek!

















Before modelling on the grasshopper, I actually started with this jellyfish model, but it turns out the soft shell creature model is difficult to be manipulated, so I switched to build a grasshopper with solid skeletons.
























Hello

2025