Interactive design, branding and UX
Currently studying HCI at University of Washington;
previously worked at Area 17, Once-Future and Hudson Wilder
Selected work, 2D, 3D

Grass-hopper
2022
Maya
Adobe
This project is my introduction to 3D modelling, learning details about skeletons, UV maps, materials, lights, etc about how to build a complete scene. I tried to create my own story for the grasshopper, so bring some interesting perspective into this learning process of 3d journey.


“photoshoot”
With the real life environment, placing the grasshopper into it and giving it a interesting position. Hide and seek!




Before modelling on the grasshopper, I actually started with this jellyfish model, but it turns out the soft shell creature model is difficult to be manipulated, so I switched to build a grasshopper with solid skeletons.

